quickie because it only took me 1 day to make, probably due to the fact that it was part of a prototype for use in my previous piece called "effulgence."
I went for a simple composition and complex objects. my favorite part of the whole thing is the lower planet. I really like how the 20+ layers for the sucker turned out to make what, in my opinion, is a nice planet. The bigger one is nice but not as detailed, which was done on purpose so that the viewer focuses its attention on the smaller one. The big sun coming from behind the big planet is there for the same reason, which is complemented by the size of the image. You will probably get your eyes away from the sun and focus on the smaller details.
Starfield came out better than my previous ones, a LOT better in my opinion.
I noticed that the average space scene barely uncludes blues anymore, as opposed to a few months ago, where anything that wasnt blue would be considered off-the-hook. So i decided to bring back some of the peacefulness that blue brings.
That beind said, the city lights show signs of civilization, maybe human, which portrait the chance of intelligent life on another worlds.
This piece was done entirely in photoshop, no 3d studio max at all.
really good piece, but maybe the edges of the planets shouldn't be glowing in the dark side, although you already know this, and just put it with a artistic purpose
So I have decided to tackle you create a planet tutorial, but it doesn't include that really amazing city lights this one features. Is there any way you could help me with that? Thanks!
For city light, you can simply use NASA maps of city lights and treat them as a texture just like this.
There's a way of painting them, too, however. For that, you gotta make a brush that's basically made out of a very small lens flare. Then you change the brush with scattering, size differences, etc, etc. Fairly simple once you get the basic idea.
There's a way of painting them, too, however. For that, you gotta make a brush that's basically made out of a very small lens flare. Then you change the brush with scattering, size differences, etc, etc. Fairly simple once you get the basic idea.