So i was flopping around in photoshop, playing with composition, and i realized that from now on, my wallpapers will be "peaceful" (boring for some of you) like this one, while my posters will be more action packed (and peaceful too sometimes)
this came to me when i set one of my experiments as wallpaper, and there was too much detail for a wallpaper. and i know that it might just be me, but when i look at my screen, i want a nice background, not something thats grabbing my eyes and distracting me from other things.
So here is the wallpaper version of Prime Time.
What new improvements does this have? well, im learning to make city lights (lower left moon) and im learning to make cloud effects (big planet)
the flare is simple but necessary, otherwise it would be too dark, and i chose to make it as less annoying as possible, because bigger flares would make the viewer focus on it rather than on the detail thats on the moons and planet.
I used 3d studio max and photoshop, as usual.
Thanks for taking the time to stop by and check it out
So how exactly do you do the lights. I mean it looks like alot of hand work really, but what technique do you use and all that, because if there is anything i have learned from you and the rest of dA its that nothing is just simple hand work.
City lights are genuinely a bitch to do from scratch. Not-from-scratch are fairly easy. You just take a map of the Earth at night from Nasa, take bits and pieces to make a brush, and you're done.
For from-scratch, though, it's very similar to making a starfield. You make those and then you basically start drawing the cities out in a big flat map. Then you can take whatever you want from there and either make a brush or lay it on top of something after you gave it some dimension with the spherize tool. It gives you tons more control but it's fun. Another thing you can do is lineart with illustrator (or even with photoshop) and use "disolve" glows which help out a bit. And then, of course, in order to give it a bit of a "shine," you duplicate the layer and apply a bit of a glow.
yes that helped alot, there are some tuts out there that use the noise and ive never really been a fan of something like that. To me... the artist should be just as awed as the viewer, and to me using something such as the noise tool, really takes out all of the shock and awe i guess. To me 90% of the process looks like crap, and when i finally get to the end all i can think of is how crappy it looked before
Anyway the nasa thing is a good idea, i mean it is less control but it could work. So would you brush it on after you do the shadow and sphere, or before on the original texture map? I know it has to go over the shadow some how...
Thanks i just started doing space stuff and you have been like a simi-slient mentor for me. thank you
For from-scratch, though, it's very similar to making a starfield. You make those and then you basically start drawing the cities out in a big flat map. Then you can take whatever you want from there and either make a brush or lay it on top of something after you gave it some dimension with the spherize tool. It gives you tons more control but it's fun. Another thing you can do is lineart with illustrator (or even with photoshop) and use "disolve" glows which help out a bit. And then, of course, in order to give it a bit of a "shine," you duplicate the layer and apply a bit of a glow.
I hope that was clear enough to be of help
Anyway the nasa thing is a good idea, i mean it is less control but it could work. So would you brush it on after you do the shadow and sphere, or before on the original texture map? I know it has to go over the shadow some how...
Thanks i just started doing space stuff and you have been like a simi-slient mentor for me. thank you