New deals posted everyday, starting Black Friday and running through the holiday season! No hassles, no lines - just awesome savings on art, deviantWEAR, Premium Memberships and more!
Artist's Comments
This idea came to me out of nowhere. Most of the time, you see asteroids as a destructive force. Why not the opposite? What if a civilization tamed one of these beasts and used it as a vessel to travel around a system? Clearly fantastical, but I wanted a believable depiction.
Everything is as i want it to be. Not too busy, and focal points aren't too close to each other. There are more things, but nitpicks from my part, even though there arent as many here as I have for my other sci-fi works. Asteroid, city, and planets done in 3D Studio Max, final composing in Photoshop, which you can see in the walkthrough CommentsStunning spacescape
Love the planets (they´re my favourite celestial bodies -- Member of ~Vector-BR, ~dAbrasil, =theartistscorner, ~Terragen-br, =TerraGeneration, *FullViewCrew 1. The first crit would seem to be the city on top - maybe too large, it would get ripped apart by the force of the asteroid's momentum. That said it still remains fantasy sci-fi so hey, thats just something I perhaps would've done differently. I think the city also seems cartoony compared to the space/planets - perhaps jsut some sharpening up would be in order...either way the contrast detracts from the "believable depiction" in my eyes, and proves a hinderance.
2. I'm not quite sure where you were going with the colours here...the green clashes with the vivid reds - these reds work nicely on the planets, BUT I preferred the background colours on the earlier versions (shown in your walkthrough.) The effect I get when seeing it is indecision - the reds catch my attention but I know the asteroid is the focus; there is a slight confusion. 3.My problem with the space part is the stars mainly - they don't really mix with the lightsource. Perhaps this is just a sharpening issue, that they just need to be brought out some more. The gases around the sun, I believe, proved more dynamic in the 4th picture down in the walkthrough - this links back to the colour issue. In the final piece the gases lack the depth they claimed before hand. Apart from the crits, the concept is sound (although I don't agree with you on one part - i'd say the piece is rather busy!) Good to see some mixed media artwork. -- ......artistic flair and style are things that must be explored, not learnt. Ahhh thats what I'm talking about. Okay, on to the addressing:
1) Naturally, it'd get ripped apart. Also, it would be a crappy design to make skyscrapers like that on an asteroid, they'd need special shielding, and on and on The size of it is basically a matter of lines: If you follow the contour of the asteroid (starting from the tips), the city follows a smooth line, with its highest point reflecting with the lowest point of the asteroid. As i built it, if it was too small, it wouldnt have been the main focus. It looked just like a novelty accessory to a space scene. I think the size and concentration of buildings is a good balance here. Too sharp you say? Hehe thats interesting, considering that i had to soften it with some specular glow so that it blended with the asteroid and didnt conflict with the smoothness of the gases below. But you know, still a valid opinion 2) The earlier versions made it seem to me as if something was missing. That something was contrast and focus. I think the bright reds and oranges bring your eyes directly to the center with a slight right offset. At one point, i tried to make the green gases blue, but they didnt work Greens worked best because red, oranges, yellows and greens are all successive colors in the color palette. One of the numerous color experiments was to make it all in reds/oranges, but it looked far too monotomous and boring. It needed cool colors, perhaps to indicate the origin of the asteroid (coming from vast empty space, to the left. 3) The stars is an inherited problem of resizing. At 1600x1200, they look just fine, but some are lost at this size. That said, i dont think its a crucial loss at this size that seriously compromises the entire image. But something's gotta give if a version for everyone is shared. Great observations, though. Most people don't look into artwork that deeply -- - The Shop - I could agree that a bit of sharpening at this size wouldnt be a bad idea. When working, i kept working at actual print size.
I'm not rejecting your two cents, I'm just addressing your points made -- - The Shop - |
|
Critiques
Thank you for your Critique
You are not logged in.